Starting the Tunic and Hat

This is my second journal entry about my endeavor to create a Legend of Zelda: Twilight Princess Link costume. In this one I’ll be talking about some details of the tunic and hat and show some photos of some parts that have been finished.

First let me apologize for the poor quality of my photographs. I am not a very good photographer! I hope to include much more detailed photos at a later time with detailed specs of what I did. Right now I’m keeping things a little bit general. I may make a more official tutorial at a later time.

You can find all of the photos for the making of my Link costume at my Picasa Web album:
http://picasaweb.google.com/bogusred/LinkCostumeTheMakingOf

Reference
During the course of making this costume I referenced the official artwork of Link from Twilight Princess as well as looking at what otherCosplayers did for making this same costume. I mostly referenced Pikmin Link because she is the best of the best. I think she made a lot of smart decisions. At the same time, I tried not to make mine exactly like hers but I did borrow a few of her ideas. I encourage you to check outcosplayers.com and do a search for the character you are trying to cosplay to see how others solve the same problems that you are facing. You’ll learn from what others both what does and does not work just by seeing their photos.

Do not become a Slave to your reference!

Sometimes as an artist I have had the horrible experience of becoming a slave to my reference. I see that my reference material looks awesome and try my hardest to mimic exactly what I see which usually ends up being a bad thing in the drawing world. When working from photographic reference and translating to art you don’t want to do that because you end up not doing any creative expression of what you are seeing. Also you end up becoming paralyzed by the shear amount of information before you. Instead we should try to improve what we see, not mimic it. It is something that I experienced when I first started studying figure drawing.

I experienced the same problem when I started this costume. I started to become so obsessed with Pikmin Link’s creation that I became disheartened. I was frustrated because I couldn’t find the right fabric that was exactly the same as hers. I was frustrated that I knew I wouldn’t be able to create something as great as her costume. But I finally realized that I shouldn’t try and recreate hers. But instead try to create my own interpretation of Link. Not try and duplicate what someone else did because there’s no creativity in that. I hope you don’t find yourself in that same situation. Come up with your own creative ways to make cosplay, but at the same time, learn from the trial and error of others.

Time constraint, no shortcuts
I also became frustrated by the amount of items needed for this costume. Not only the tunic and hat but pants, an under shirt, gloves, boots, chain mail, the list goes on. How the heck am I going to get it all done in two months intime for Halloween? But I decided I was just going to take it one item at a time. Otherwise I end up becoming overwhelmed by the sheer amount of work before me and never get anything done (which did happen to me a few times in the past couple weeks). I’m just going to get as much done as possible before halloween. But without rushing the creation of items. I’m not going to do a rush shitty job on a piece just because I want it in time for halloween. rather, i want to get done what I can now and then continue to work on it afterward to have it ready to wear at an anime convention. And I’m going to do things right. Not take shortcuts!

Anyway, on to the details…

Muslin prototype
I learned this technique of doing Muslin prototypes from a couple of professional costume makers called The Stitchin’ Babes. Back in 2001 they did a couple of workshops at Fanime explaining their techniques for how they make costumes and one of the things they do is when they don’t have a pattern for a particular piece of clothing for the costume, they mock it up in Muslin, try it on their manikin, and then make adjustments until it fits right. Then when the prototype is fitting and working, they tear apart the muslin prototype and use those pieces as pattern pieces. For those that don’t know, Muslin is a cheap white woven cotton fabric you can get from any fabric store for something like $1 a yard. It doesn’t stretch a whole lot so if you can fit into your muslin prototype, you should be able to fit into your finished one just fine.

A few years ago I had made a Red Link costume from The Legend of Zelda: Ocarina of Time. When I made that costume I made a Muslin template for the tunic and hat. I used these templates as a starting point for my new tunic. I didn’t want to make it exactly the same as the OoT tunic because I don’t think that one fit too well. I had made it loose in order to make it drape but it ended up making me look fat because it was too loose 🙁 So what I did was made a new prototype tunic out of Muslin for the new costume attempting to make it more form fitted on the upper part and then drape a little bit more on the waist. Also the skirt area had to be different because theTP Link has a slit in it so I would need to make adjustments to accommodate that change.

I have to tell you that I probably spent about 2 weeks developing this prototype. This means 2 weeks of not even touching my final fabric. Making a Muslin Prototype is an essential step if you want to make sure your costume fits right and you want to experiment. Because the fabric is so cheap you can buy a lot of it. If something doesn’t work out, just rip the seams out and cut a new piece or sew it in a different place. This way you don’t end up waisting or messing up your final fabric.

In my OoT tunic, the sleeves were part of the main torso piece of the fabric. I did not cut the sleeves out separately. In this new tunic, I changed that because by having the sleeves as separate pieces I could make it look more like the actualTP Link (which has a seem at the join of the sleeves and main torso of the tunic) and also make the sleeves fit and drape more correctly. The top part of the tunic has also been adjusted to conform to my body’s shape more.

When you make your prototype you can start by just pinning the fabric together and then putting it on to see if it fits. However, I’m a horribleclutz and would not attempt to wear anything with pins in it so I just sewed it together and tried it on. You can save time by using pins at first to hold the fabric together. Perhaps you will have better luck than melol. Then you can sew it when you are more committed to your seam line.

Finished Tunic prototype
Below are some pictures of my near-final Tunic prototype. I did not include any of the detailed pieces in my prototype such as the reinforcement pieces. I figured those are things I don’t really need to include in this. I have cut my final fabric for it and pinned it together but I have not yet started sewing the tunic. After I cut the material I realized I forgot to take into consideration the shape of the back piece of the neck hole area. I will probably make some cuts on my muslin prototype and whatever I’m happy with I will replicate on my final fabric.

For the front of the neck hole, you’ll see two different sets of lines and fabrics in my prototype. This is because the first whole I cut I discovered was too big. When I wore the prototype the part at the bottom was at the nipple line which I felt was too low. So I cut a smaller piece of muslin and just sewed that into the inside of the prototype. So the inner line is what I’m going with. Also there is no seam allowance on the neck hole. I will not be folding in the material and sewing an edge. Instead, I will sew on a trim with a different fabric similar to the wayPikmin Link has for her tunic. I thought that was a nice touch so I’m going to try and include that in mine.

Also, this tunic is a little short. I made the mistake of buying muslin that isn’t very wide and it wasn’t wide enough to accommodate the length of the skirt. So the final has an additional 3 inches length to it with the split in the skirt 3 inches down from where it’s shown here. I may upload detailed pattern pieces at a later time.

The Hat
I also prototyped the hat. The old one I had made was ok but didn’t really flow well. I can’t really explain it. But it didn’t sit on my head nicely. It also had other problems with the seem so I wanted to make a lot of revisions to this pattern. Since Link’s hat inTP is a little more detailed and had a seam in it, I thought I’d use this seam to pinch out some of the fabric to make the hat fit more nicely around my head. Notice that this is one piece with one seem. You fold this piece in half and then sew along the edge making the seem at the bottom of the hat unnoticed. There’s also an additional pinch line that I’ve photoshoped into this pattern. The triangles are sections of material that are pinched together to take out material from the bottom portion of the hat to make the hat fit and drape better. The slashes are just thin pinch lines created solely for the purpose of holding the reinforcement details. You will see this in a photo of the final hat below.

Muslin Prototype:

I made mine different from the official artwork. The official art shows only one short seam on each side of the hat. Instead I have two which is similar toPikmin Link’s design. I did this for two reasons. One I think the design just looks better, and two, by having that upper pinch it makes the shape of the hat a little more square at the top to make it fit and drape better as mentioned earlier.

This hat is pretty much done. There are only a couple things left to do. One is add the trim fabric on the rim of the hat. This will hide the ugly seems and make the hat look a little nicer. I also have not yet included the detail of the seam near the tip of the hat. I have not yet decided whether to include that or not. but its not important to me at this time. I may also make some adjustments to the fitting of it a little later.

Tunic and Hat Details
Throughout Link’s tunic and hat there are criss-cross laces or fabric to form X’s. I looked at these and wasn’t sure what they were. At first I thought they were just for pretty detail but then I started to think what their function actually was. There must be some functional reason why the artists put them there. I then thought that the ones along the side of his tunic were meant to have holes with lace going through them like the way shoes lace up to tighten the fabric. If that were the case, I would need to buy special metal pieces to hammer into the fabric to create the holes. But I didn’t see those metal rings on the illustrations. So perhaps they weren’t laces. Perhaps they are just reinforcements themselves. There is an opening of the fabric just below the armpit and I think those X’s are there to reinforce the fabric to avoid it from tearing. The opening is probably to give Link extra movement in battle. The X at the intersection of his slit also suggests that its purpose is to reinforce the fabric to keep from tearing.

I decided to take the reinforcement approach rather than the laced look, and I’m really glad I did. I saw other cosplayers on cosplayers.com take the direction of using the metal rings and lacing up the sides and it looks awful. One, it is hard to keep the fabric from bunching up in that area which makes it hard for the fabric to drape nicely. And two, the contrast in color from the metal rings and the color of the fabric makes an unnecessary distraction. I don’t want people looking at the holes. I want them looking at the overall tunic design. I noticedPikmin Link didn’t take the laced direction either (at least from what I can tell) so I wonder if perhaps she came to the same conclusion I did. Also I think doing the reinforcements is easier. I don’t want to have to deal with hammering in those metal things and worrying about what it will do to the fabric.

Of course, this doesn’t mean it isn’t possible to make the laced effect look good. I think if its done right it can look great.

Gloves, shoes, wig, etc.
I have a plan for how I will be doing the gloves which I’ll explain in a later entry. However, I’m unsure what to do about the one gauntlet strap on on the sword hand.

The shoes I’m going to do a lot of experimenting. I don’t want to do boot covers but if I run out of time I will do it as a last resort. Those things look awful. If I’m going to put THIS much detail into making my tunic and hat look good, I want everything else to be as good as possible so I’m going to attempt to make my own boots.

The wig, I’m going to experiment with as well. I purchased a long wig a while ago that I never ended up using. I will cut it and probably color it using acrylic paints. I have some fabric medium which makes the paints less glossy and softer/more flexible. Its intended for painting on fabrics but it will probably work for the wig. I’ll try it on a test piece and let you know how it goes.

For the chain mail I found an awesome video on youtube for how to make it that is low cost and fast. But this is a detail that I can afford to do without for Halloween so this is lowest on my priority list.

But for right now I’m just concentrating on getting the tunic finished. Everything else, if I don’t finish in time for Halloween I will just reuse parts from my old Link costume for Halloween and then afterwards create new, more finalized pieces and should have it done in time for Fanime.

Next
In my next entry I predict I will show how my tunic is looking and get into the gloves and pants. Stay tuned!

 

Starting new Cosplay Project

I’ve decided that this year I wanted to work on a new halloween costume. This time I’m creating a costume of Link from Twilight Princess. I intend to pay a lot more attention to detail with this costume. If all I get done before halloween is the tunic and hat, I will be happy with that. I can just use some of my parts from my old Ocarina of Time Link costume to substitute the unfinished parts. I want to take my time and get this costume right. The picture below gives you a good idea of what this character looks like. I’ll be using this as a model. I will document my process as I do it in hopes that others can benefit from my project.

 

 

Lots of new members here!

Over the past week we’ve had a lot of new sign ups on PaperDemon lately thanks to several prominent artists on DeviantArt. A lot of members there are getting frustrated with the rules and the moderator staff. Many people have posted on their journal entries that they are moving to PD or at least trying it out. It’s unfortunate to see things being handled so poorly over there at DA but at the same time I’m glad people are coming here to check us out.

The boom in sign ups has been significant. On average, we usually get around 1.5 sign ups a day. On Friday of last week we had over 100 sign ups. Since then we’ve had around 20 – 50 sign ups per day. I’ve been very busy helping out the moderating staff with the influx of submissions and its been quite difficult handling it all. I haven’t had any time for development for the past week.

I’ve also had a lot of interest from people in signing up for premium accounts. I’m sorry that they aren’t ready for purchase yet but I’ll push that up my priority list. Hopefully I’ll have more time after things cool down a little to work on finishing up the features.

I’m so happy things are so busy here though. It’s great to see our little community flourishing.

 

Adjusting to working life

Now that I’m no longer a student (hooray!) I’m enjoying life as a full fledged adult. When work is done I don’t have to think about it anymore. I don’t have to worry about homework and procrastinate or anything. When its not work hours I can do whatever I want! You have no idea how good that feels. :dance:

The only down side is that when I get home I’m usually tired and don’t have enough hours to dedicate to heavy coding. So that’s partly why I’ve been spending a lot of time fixing the little things. It doesn’t take a lot of time to do each one. :yes:

Anyway, I hope to continue to make progress cleaning up the uncleanliness of PD. The new 2007 layout is so sweet looking that I think there are many areas of the site that don’t measure up to the quality of the header and footer. I’d like to polish things up more. I’ll also be cleaning up some of the PHP code. There’s a lot of junk floating around. i’m sure it can be optimized and some of it even AJAX-ified.

 

I’m a college graduate!

Well, I finally did it. I completed the BFA Illustration program at San Jose State. I’m so happy to finally be done with school.

Reflecting back on my time in college, I often beat myself up inside for spending so much time on the computer working on PaperDemon.com rather than on my art homework. Had I been more dedicated to art, I think I could have become one of the top artists in the class. But my heart was elsewhere, with web development and design. But now I think it was actually a good thing I spent so much time on PaperDemon. Had I not been spending my time there, I would not have gotten the experience and skills necessary to work at Google.

A couple years ago I had a feeling I might go in the web dev direction but I kept telling myself that if I did go that route it would be like I was selling out. Like I gave up art and took the easier route. I know pursuing the illustration direction would have been much harder for me but I no longer feel like I gave up. I feel more like my animation projects are something I can work on in my spare time, rather than doing it as a career. But who knows where I’ll end up in the future.

So what am I going to do to celebrate my graduation? I’m going to Disneyland!

One thing that’s been a bit depressing lately is the traffic flow to PaperDemon. At about this time last year, PD was receiving roughly 30,000 unique hits a month. Now it’s HALF that! A few friends suggested the decline in traffic was due to the fact that no new episodes have been released for Zarbon’s Masterpiece Theater lately. So with that in mind, I’ve decided that I’ll get the next episode done by the end of next week.

Since my last blog post, I have released the new site design for PaperDemon.com. It has been well received. I think I probably put more time into this site design than into previous designs for PD. Another big change was that I changed the format from a fixed width of 770 pixels to a liquid/adjustable layout. This makes browsing much more enjoyable for those with wider monitors, while still being usable for those with 800×600 resolution monitors.

Now that I’m done with school, I can focus more on my personal projects. I’ll probably flip back and forth between animation projects and PD.

 

hahaha.mid

First off, a couple updates
New music in the music section:
:music: 18 Minute Zelda – Zelda: A Link to the Past
:music: En Route To Evil – Final Fantasy 7, 8

And that new PaperDemon illustration is complete but I’m not going to publish it until the new PD template debuts.

Onto my blog post…
I’ll warn you first, I’m about to tell you a very ridiculous story.

Back in the days of AOL 3.1 when I was like 13 and had AOL as my internet service provider, AOL had recently introduced their Hometown AOL service where members had a couple megs of storage for a personal website. There was this one person, can’t remember his alias but we’ll call him Craig for now, who had a Vegeta shrine web page that I thought was pretty snazzy. His web page was auto-playing a midi file of a song I had never heard of but I assumed it was a Dragon Ball Z song. I thought the song was really cool and I forever associated it with Vegeta because of the context I had first heard it in. I loved the song so much that I decided to email Craig and ask him to email me the MIDI. He was quite rude about it and refused to send it to me. Being the smart ass annoying person that I was on the Internet at age 13, I replied and said that he should just give it to me because he didn’t compose it anyway. The rights to it belong to the creators of Dragon Ball Z. He replied saying that it wasn’t from DBZ but is instead from a Mega Man game.

I was just starting to learn some HTML at the time and decided to see if I could figure out a way to extract the MIDI file from the webpage. Sure enough, I viewed the source, found the file name, and typed the direct location of the file in my browser and was able to save the midi to my computer. I saved the file name as hahaha.mid. 😛

Some years later I wanted to try and get an MP3 file of the song since MIDIs tend to sound so crappy. I could not for the life of me find any Megaman song that sounded anything like hahaha.mid and eventually gave up on ever finding it. Then one day as I was flipping through channels on the television, I heard hahaha.mid playing on Dancing with the Stars as two contestants were leaving the stage. I realized the song must not have been a Megaman song. More recently I had heard it in a football commercial. If I could only figure out the title of the song I could track down the MP3.

And then it finally happened.

Yesterday I was searching around YouTube and came across an AMV (Anime Music Video) of Dragon Ball Z that was playing hahaha.mid and credited the song as The Final Countdown by Europe. FINALLY I had the answers I was looking for for YEARS! And I immediately went onto iTunes to purchase the song.

It’s funny how this whole thing started and ended with Dragon Ball Z. The source of all knowledge truly is Dragon Ball Z. Things really came full circle.

 

Maintaining progress

For those interested, there’s a new piano arrangement available in the Music section called Magi Homeland. Be sure to check it out. I’ll have more music posted soon within the coming weeks.

So at work we do these things called Snippets every week. It’s just basically a list you email out on Mondays showing what you accomplished last week and what’s on your plate for this week.

I like doing these snippets so much that now I maintain a personal active snippets page for keeping track of all of my personal projects such as PaperDemon.com, Zarbon’s Masterpiece Theater, and Surviving Together.

I’m working a second internship full time at Google again. And I convert to a permanent employee as soon as I have my degree, which will be sometime in May. It’s pretty sweet to have a job lined up for you right after finishing college.

But back to the snippets thing, I’ve tried so many different types of strategies to keep track of my work. I’ve tried planning things out on a calendar. That didn’t work because I didn’t like being held to a set schedule. I’d rather work on the projects I feel like working on when I want to. With the snippets thing, I can work on whatever I want to from my To Do list. I still have the flexibility to work with my moods but still get things done. I think this strategy will be the one that sticks.

I’ve started working on Surviving Together again. LavenderGoddessV has just finished posting a revamped version of part one of this awesome fan-fiction trilogy. I will be working from this new version to create my animated rendition of it. This means I’m back to square one on a lot of the project but that’s ok. I’m totally fine with starting over. I love the new version much better anyway. So I’m working on adapting the fanfiction to a screen play. I’ve already completed chapter 1, which wasn’t too hard. But other chapters will be more of a challenge because there are parts where the characters are describing key events in the past tense which means I’ll need to write dialog and other stuff to make all the events happen in present time.

I’ve finally gotten around to programming one of those images with numbers thingies that prevents spam. I’ll implement it soon on my blog so that I can reopen the comments feature. Look for that in the coming weeks.

 

New Piano Music!

You’ll be happy to know that I have purchased the new Reason Pianos refill. :thumbsup: This has allowed me to take my MIDI recordings and apply these samples and it makes the music sound like it was played on a real piano! :bounce:

So I am proud to announce that TWO new piano songs have been added to the Music section and both were created in Reason using Reason Pianos.

I really love this Reason program. It saves me so much time in so many different areas. Like if I happened to play a sequence too softly, all I have to do is select all the notes from the sequence and tell it to add 15 points of velocity. I couldn’t do that with crappy Cakewalk Music Creator. :annoyed: If I needed to make a sequence of notes louder in Cakewalk, I had to change the velocity of each note in the sequencer separately, which, as you can imagine, takes a really long time and is very tedious.

I still use Cakewalk for recording my MIDI data though because Reason doesn’t automatically stretch the song length if the recorded data exceeds the length of measures. Instead, it just cuts off your recording. I learned that the hard way :slant:

 

I bought new music software!

Ok so I finally have the money to support my projects and one of the first things I bought was this midi music program called Reason. I heard about it from some members over at OC Remix.

It’s definitely a step up from my shitty Cakewalk program. Reason is so amazingly powerful. I can’t believe the quality of the songs that I’ve heard come out of this program.

But with power, comes complexity…

When I first got it and installed it I tried doing some simple stuff with it like taking some of my piano midis and putting a nicer piano sample on it but I was having trouble doing something as simple as that. o.O I found out about a Reason beginner’s workshop in San Fransisco and I signed up. The workshop was 6 hours long and was only $165 bucks. And it was worth every penny!

If any of you are thinking of trying out this workshop, I highly recommend it. It’s very reasonably priced and you will learn a ton. :thumbsup:

The sequencer part of Reason was pretty easy to figure out because my other MIDI programs, Cakewalk and MIDI Orchestrator Plus have sequencers that look and function almost exactly the same as the one in Reason. But the part that was tripping me up was all the hardware racks and wiring. I have absolutely no experience with audio engineering. A lot of the terms are based on the actual physical hardware that is used when audio engineers create music. All these terms I really didn’t know. :question: The workshop really gave me enough information to really get started working with the program.

As a result I have a new piano piece available in the Music section! :bounce: It’s a piano rendition of the main theme from Surviving Together. It is an original composition. The midi was recorded with Cakewalk a few months ago but the piano sound is from a Reason piano patch.

Reason just came out with a Piano’s Refill pack. I’ve tried multiple times to order it from their online store but for some reason it isn’t going through 🙁

But when I finally do get it, I will use it on some of my existing piano songs in the music section and submit them to OC Remix. I’ll also record some new songs.

 

One Week Left Of My Internship

Life is good. Work is hard. It’s almost the end of summer and the end of my internship. This has been my first real experience with a real full time job. It feels great to be moving out of the school phase of my life and into the working phase but at the same time I feel a little depressed about it. Not because I’ll miss school. Far from it. I am getting sick of school! But I’ve found that having a full time job that mostly involves sitting on your butt in front of a computer all day can be quite draining. I’m often so tired by the end of the day that what free time I do have, I don’t want to spend on the computer. Which means my personal projects like ZMT and PaperDemon.com don’t get as much attention as they used to.

I still have one last year of school left. I will be working part time during the school year.

I can’t take on anything new. From now on, anyone who approaches me about any sort of project, whether it be a flash project, art request, website design, I will just have to say no. For the first time in my life I’m saying ‘no.’ I have this problem where I get really excited about projects and say ‘yes’ to every opportunity that comes at me, whether or not I have the time for it. Now I don’t even have as much time for the project that matters to me most, PaperDemon.com.

In other news, I’ve finally got my hands on some real music software. I bought Reason. I’m still trying to get the hang of it though. It’s not the most user-friendly program out there. But I’ve signed up for a workshop being held next weekend. So as soon as I get the hang of this program I can start posting more of my music.